Wikipedia: ”A lesson plan is a teacher’s detailed description of the course of instruction or “learning trajectory” for a lesson. A daily lesson plan is developed by a teacher to guide class learning. Details will vary depending on the preference of the teacher, the subject being covered, and the needs of the students. There may be requirements mandated by the school system regarding the plan. A lesson plan is the teacher’s guide for running a particular lesson, and it includes the goal (what the students are supposed to learn), how the goal will be reached (the method, and procedure), and a way of measuring how well the goal was reached (test, worksheet, homework, etc.)”.
So the real gold is in the lesson plans. Each day after teaching the teachers in training capture the day in a fixed structured lesson plan canvas. If the day was successful they move on to the next lesson the next day – or – if it could be improved the next day the lesson plan will be improved and repeated.
This is what the lesson plans look like.
Each day the teachers in training create, test, and produce new lesson plans for art, game design, programming, and promotion.
By using the process of making games as the product and outcome of this course. During the entire course, we have skilled educators and game designers training and guiding the teachers in training: Jeroen van Pelt–Deen, Marcello De Vasconcellos, Sandra van Rijswijk, Ellis Bartholomeus, Flavia Carvalho, Marcos Vitsil, Menno Deen, Rob Tieben en Diana Nijboer.
We also involve external experts. Today we have the privilege that Thiago Santos Magalhaes joined the group of teachers and shared his experience with the group of young teachers.